Invasion of the Soul is a strategic third-person shooter where the players use their enemies’ power against them.

The goal of the game is to defend your ancient temple and its treasures from a power-hungry corporation by using your innate hacking abilities as a living consciousness.

“The narrative provides an imaginative alternate reality of a magnificent civilisation accompanied by a stylized realistic Aztec/Sci-Fi artstyle, with lush colours and lighting emphasizing the rich game world and setting.” - 7 Sages

Invasion of the Soul was my final year capstone project developed over a year, with a team of 7 people. The aim of this project was to explore an innovative gameplay mechanic / narrative that would engage the player in its world and atmosphere. The project was developed in Unity, using a range of the engine's systems and mechanics to develop the experience.

  • - Producer
  • - Game Designer
  • - Programmer
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